Full Oculus Interview What was the inspiration behind Ghost Giant? How has the game changed over time? You can also find the full interview below. You can check out the full post on the Oculus Blog website. Oculus sat down with Olav Redmalm to hear more about this interactive show and game. Elfgren joined the project as a writer, she brought new depth to the story and its characters.” Yeah, cats seem to be a little more popular than bats. There is so much better VR games out there, I would avoid this game.“In the prototype, Louis was actually a bat instead of a cat, and you’d save him from a couple of bullies,” explains Creative Director & Art Director Olov Redmalm. ![]() ![]() The controls and bad visuals were enough to break my experience with the game. The game is also very short and the visuals did not impress. The game never really tells you what to do which is ok but you spend more time just randomly interacting with the environment until something initiates an sequence without really making sense. You spend most of the time trying to balance how bad it is to try and pick up items to interact with them. The game has really bad and flimsy controls. MOSS is one of my favorite VR games it's a masterpiece, and I was super excited about Ghost Giant and to be quite frank I really did not enjoy the game. I would consider myself a pretty hardcore VR gamer and my style of games that I really enjoy are Ghost Giant types with good narrative. ![]() I would consider myself a pretty hardcore VR gamer and my style of games that I really enjoy are Ghost Giant types This is an honest review.
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